Upon learning Eric's sentence, Tony is stunned when he receives a letter from his brother inviting him to visit.ĭiane is also convinced her husband needs to seek professional help for what he’s going through. The fallout has also left Tony increasingly fearful for his wife's safety, with upcoming scenes seeing him concerned for Diane as she prepares to embark on a women's conference. As a result, you can interact with a corpse in the same place in the other dimension because the cadaver now has a heart.SPOILER: Hollyoaks fans will finally learn the fate of incel Eric Foster next week, as he is finally sentenced for his dramatic siege at The DogĮric was later arrested and sent to prison, and viewers learned he had plead guilty, to Diane and Maxine's surprise. For instance, early on you put together a plastic heart that goes into a toy baby. This dimension plays to that Silent Hill Otherworld vibe, where everything decays into rust.Ī lot of thought went into this aspect of the game because the things you interact with in one dimension affect the other. At specific points, you must enter a mirror to explore an almost-mirror image of the area you know. Speaking of which, exploration is not as cut and dry as finding things and plugging them into where they fit, either. Honestly, I wish the game offered a mode without enemies so I could dedicate my time to exploring instead. Progression feels good on this front as well, with the occasional backtracking that slows your pace a bit. In fact, the core fun of the game lies in running around the map searching for objects to get you into the next area. New areas always surprised me, even if they ended up not having any enemies in them. Each area looks dilapidated in its own way, but they all look like they were once occupied. While much of the experience feels like a rushed afterthought, the heart and soul of it lies in exploration and making your way through the building. The development team behind Tormented Souls put all of their eggs in the puzzle-solving basket for this game, and it shows. This is a cool idea that sadly didn’t get enough time to shine. When you fight enemies in the dark, enough light is placed in the area to keep you alive. Considering you always have a lighter that never runs out, you will likely never have to worry about this threat. On that note, darkness in this game kills you if you spend too much time in it at once. To make this wasted potential even more disappointing, this game features phenomenal lighting, especially when holding a light in the dark. The world itself establishes a setting worthy of any classic horror title, but it lacks the execution to maximize the horror potential within its environment. With that in mind, Tormented Souls offers minimal horror. This happened to me with the classic Resident Evil games, and indeed this was the case with Tormented Souls. When it comes to games like this, I naturally start ignoring enemies on my second playthrough just because I can predict what they’ll do next. The only fight of merit is the final boss, but even that isn’t particularly memorable. A few hits from one of them yields the game over screen, but they lack the kind of intelligence to prove much of a challenge. In general, they look like dried-up humans but simply placed in different situations, such as those who shuffle along the floor legless or hang from the wall by their skin. The enemies also leave something to be desired. Ambient music also stays relatively tame, offering just enough to enunciate would-be tension without creating unearned shock value. Firing the nail gun gives that sharp, airy burst of sound, and footfalls adjust based on the material Catherine walks on. Thankfully the rest of the game sounds authentic. I believe the actors could do well enough if given the time to develop a bit, but they receive no such attention. Many of the lines come across like the team used the first take and committed to it. From the very beginning, the voice work slaps you in the face.
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